"No dice roll rule" is not dead !
Publié : 10 oct. 2011, 00:59
Ceci fera plaisir à Olivier : l’arbitrage d’Ed Greenwood de nos jours :
http://grognardia.blogspot.com/2011/08/osrcon-thoughts-part-iv.html
En particulier ceci, à la fin :
"Looking back on the session now, one things really sticks with me. Though Ed was clearly more interested in characterization than many old school referees, he was nevertheless very keen to use player skill as the deciding factor in most instances. He didn't call for dice rolls a lot and, when he did, they were for things like saving throws or weapon damage. When we encountered a trap or a puzzle, we had to work them it for ourselves; we couldn't just "make a Spot check at DC 15" to find what we needed. The longer I am involved in old school gaming, the more convinced I am that that is the crux of the difference between older games and newer ones. For all the ways that Ed's refereeing might cause some grognards' skin to crawl, he is nevertheless, fundamentally, "one of us." He clearly gets that rolling dice should never be a substitute for individual cleverness and creative thinking."
Et vrai quand même que ça pose des questions… survivance ou retour à un D&D même pas A ou 1 mais basic ?
http://grognardia.blogspot.com/2011/08/osrcon-thoughts-part-iv.html
En particulier ceci, à la fin :
"Looking back on the session now, one things really sticks with me. Though Ed was clearly more interested in characterization than many old school referees, he was nevertheless very keen to use player skill as the deciding factor in most instances. He didn't call for dice rolls a lot and, when he did, they were for things like saving throws or weapon damage. When we encountered a trap or a puzzle, we had to work them it for ourselves; we couldn't just "make a Spot check at DC 15" to find what we needed. The longer I am involved in old school gaming, the more convinced I am that that is the crux of the difference between older games and newer ones. For all the ways that Ed's refereeing might cause some grognards' skin to crawl, he is nevertheless, fundamentally, "one of us." He clearly gets that rolling dice should never be a substitute for individual cleverness and creative thinking."
Et vrai quand même que ça pose des questions… survivance ou retour à un D&D même pas A ou 1 mais basic ?